2021 Edition
When:
December 2nd and 3rd, 2021 - From 13:00 to 18:30
presented by:
also with support from:
Credit for the GACO graphics, which have been designed by Karla Hanon.
GACO 2021 was a success.
We made a more detailed report of it and you can find it here.
Zofia Domaradzka
"Enriching music with live recordings"
Game Music Composer
Atomic Wolf Studio
Simon Poole
“Finding your own voice as a composer/sound designer in the games industry”
Composer / Sound Designer / Audio director
Red Thread Games / Funcom
Sara Maria Skarpaas
Master of Ceremonies
Sync & Catalogue Manager at Sony Music
Almut Schwacke
"The Wondrous World of Foley - manipulating objects and emotions"
Foley Artist, Sound Designer & Composer for Anno1800, Beyond Medusa‘s Gate
Marie Havemann
"Making Yourself at Home in Middleware - A Holistic Approach to Music with FMOD and Wwise"
Audio Designer & Composer
Albion Online
Theo Nogueira
“Working with Non-audio Teammates: Simplifying the Audio Lingo” panel mediator alongside Zofia and Malin
Audio Lead & Composer at Snowcastle Games
Malin Arvidsson
"Audio for VR Games"
Senior Sound designer
Ubisoft, Massive entertainment
Audio Interactive, Elixir Studios
Oda Tilset
"AI and Music - Will Deep Bach steal your Job?"
Sound and Music Designer for
Nok Nok Audio, Helheim Hassle, Tanknaro
Martin Kvale
"Balancing the scale: from Freelancer, to Indie, to AAA." panel mediator alongisde Simon and Oda
Sound and Music Designer forNok Nok Audio, Sable, Bad North
Speakers
Gallery
Youngs Nede - Youngstorget 3, 0181 Oslo - Side Entrance
Where:
Game Audio
Conference Oslo